Killzone

Killzone
3D Artist Specialist – Guerrilla Games

Contributed to environment and prop asset production for Killzone, supporting large-scale console development during the PS2 era.

Responsibilities included:
3D modeling and texturing of environment and prop assets
Asset optimization and in-engine implementation
Collaboration with art and design teams to maintain visual consistency

The following images showcase environment and prop assets I created for the project, including modeling breakdowns, wireframes, and concept renders.

It was a privilege to contribute to the Killzone franchise alongside the team at Guerrilla Games.

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone (PS2)

Killzone Liberation (PSP)

Killzone Liberation (PSP)

Killzone Liberation (PSP)

Killzone Liberation (PSP)

Killzone Liberation (PSP)

Killzone Liberation (PSP)