Killzone
3D Artist Specialist – Guerrilla Games
Contributed to environment and prop asset production for Killzone, supporting large-scale console development during the PS2 era.
Responsibilities included:
3D modeling and texturing of environment and prop assets
Asset optimization and in-engine implementation
Collaboration with art and design teams to maintain visual consistency
The following images showcase environment and prop assets I created for the project, including modeling breakdowns, wireframes, and concept renders.
It was a privilege to contribute to the Killzone franchise alongside the team at Guerrilla Games.